KGAll work

Mobile health & fitness

Olive

One connected app for everyday health routines

I used research and usability testing to connect Program, Discover, Reminder, Activity, and Diary into one mobile experience.

Role
Product Designer
Duration
6 months
Scope
Research · UX/UI · Prototyping
Platform
Mobile app

How Olive works

  1. Plan or discover

    Start with a clear program, the next workout, and quick actions for the day.

    Olive Home showing the Strength Builder program and next workout
  2. Reminder

    Bring program, Diary, and Discover activities into one visible daily schedule.

    Olive Reminder showing scheduled items from Program, Diary, and Discover
  3. Activity

    Choose an activity, add the useful details, and save it without scanning a wall of options.

    Olive Log Activity screen with Strength training selected
  4. Diary

    Keep a simple record of completed activities so progress remains visible over time.

    Olive Diary showing weekly activity and recent entries

A plan becomes part of the week.

After choosing a plan, users can review its workouts, save reminder timing, and return Home with the current program already in place.

Olive began as five separate features.

Each was useful on its own, but together they did not yet behave like one experience. The design question was how to connect discovery, scheduling, completion, and recording without making each feature feel like a separate task.

Routines are a loop, not a list.

That question led me to organize Olive around one repeated loop: plan or discover an activity, place it into the day, complete it, and keep a record. This model guided the design decisions that follow.

Plan or DiscoverReminderActivityDiary

Connect the routine across schedule, Activity, and Diary.

01

Bring Program, Diary, and Discover into one schedule.

Design responseConnected schedule

Program, Diary, and Discover activities share one schedule.

Earlier directionManual reminder setup and disconnected sources.
Before: a manual reminder checklist
Revised directionOne schedule across Program, Diary, and Discover.
02

Replace the Diary button grid with a searchable activity list.

Observed usability issueActivity selection

Participants had trouble finding the right activity among many buttons.

Earlier directionToo many activity buttons made logging hard.
Before: a button-heavy activity entry form
Revised directionA searchable list groups activities by category.

Discover: I combined separate workout and article collections into one continuous feed.

Research changed how the features connected.

Separated schedule sourcesOne connected schedule
Activity button gridA searchable activity list
Separate Discover collectionsOne continuous content feed

User testing changed the direction of the design.

Working end to end showed me that research, structure, interaction, and visual design cannot be separated. Each decision changes what needs to be tested next.

Feedback from participants directly reshaped the schedule, activity logging, and Discover experience. It taught me to test connections between features early and use evidence to guide the next design decision.