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Tribaliii · Desktop sandbox creator platform

A no-code creator platform for building playable Worlds

I designed the creator journey across Creative Mode, Publish, and Play Mode with a cross-functional Agile team.

View the creator journey
Role
UI Designer
Team
Cross-functional Agile team
Delivery
12 Agile sprints

Creators could build and publish a World without writing code.

The first release centered on one complete task: choose or create a World, build it with supported assets and controls, publish it, and enter Play Mode.

01

Choose a World

Start from a template or an empty world.

Choose a Starting World screen with Meadow, Moonlit Forest, and Empty World templates

Later product-flow reconstruction using the original design system.

A broad platform needed one complete first-release journey.

The wider product included characters, Marketplace, social features, collaboration, and multiple gameplay directions. With limited delivery capacity, we prioritized one path: choose or create, build, publish, and play.

My role was to turn evolving requirements into an interface the team could review and build.

I worked most closely with Product, sprint coordination, developers, and designers. My responsibility was the creator flow, interface structure, interaction states, reusable patterns, and high-fidelity desktop UI.

Pencil illustration representing Product Owner
Product OwnerPriorities and evolving requirements
Pencil illustration representing Developers
DevelopersFeasibility and implementation states
Pencil illustration representing Me
MeUI DesignerFlows, interaction states, and UI system
Pencil illustration representing Scrum Master
Scrum MasterCadence and blocker visibility
Pencil illustration representing Game Designer
Game DesignerGameplay rules and creator capabilities
Pencil illustration representing 3D Artist
3D ArtistWorlds, characters, and object assets

Design stayed close to the build.

Across 12 two-week sprints, I moved between requirements, flow mapping, design review, feasibility discussions, handoff, and implementation follow-up.

  1. Clarify

    Review priorities, requirements, and open questions.

  2. Design

    Map the creator flow, interaction states, and reusable patterns.

  3. Review

    Check gameplay intent and development feasibility.

  4. Handoff and adjust

    Resolve implementation questions and refine the next increment.

The product took shape across three connected areas.

Navigation, creation tools, and Play Mode came together around the same creator journey.

A persistent platform structure

Account entry, settings, navigation
Historical early screen
Later product-flow reconstruction

A persistent platform shell kept creators oriented across the experience.

Creative Mode in one workspace

Worlds, assets, characters and pets
Historical wireframe
Historical high-fidelity design

Creative Mode kept the World, Asset Library, selected object, and exposed Properties visible in one workspace.

Publishing connected creation and play

Publish, access, Play Mode
Historical early screen
Later product-flow reconstruction

The product model connected Publish, access settings, and Play Mode in one creator journey.

My work connected the creator journey across the product.

I translated product and gameplay inputs into the first-release flow, interface structure, interaction states, and reusable UI patterns.

  • Creator flowChoose or create a World, build, publish, and enter Play Mode.
  • Creative ModeWorld viewport, Asset Library, selection feedback, and exposed Properties.
  • Reusable UINavigation, components, and patterns for review and ongoing development.
  • Interactive flowsSelected clickable journeys and interaction definitions supported cross-functional review.

One connected path from creation to play.

I delivered high-fidelity screens, selected clickable journeys, key Creative Mode and Play Mode states, and reusable UI patterns. The work gave Product and Development a shared experience for review, implementation, and real-user evaluation.

Moonlit Forest with a placed Glass Lantern